Weapons
Name | Description | Price |
---|---|---|
Blast Bracer | Small cone front facing attack. | 12 |
Dagger | Very small front facing attack. | Default Weapon |
Gauntlet | Large punch in front of the player. The hitbox has an extended duration. | 192 |
Heavy Blast Bracer | Large cone front facing attack. Lower than normal attack speed. | 48 |
Rapier | Medium range attack that dashes you forward. Very high mobility. | 48 |
Scythe | Large aoe attack, but has some windup before hitting. Attack creates several small hitboxes over the duration. | 192 |
Slash | Medium sweeping attack in front of the player. Fastest attack speed of any weapon. | 108 |
Spear | Front attack with extremely long reach, but very narrow attack. | 108 |
Spellbooks
All spellbooks spawn with a random number of charges between 16 and 24. The starting number can be increased with Spellmaster orbs and charges can be replenished with either the effect of Siphoning orbs or by consuming a Potion of Spellbook Charges.
Name |
Description |
Base Cost | Max
Cost |
Price |
---|---|---|---|---|
Blade Barrier | Creates a whirlwind of scythes around you. | 2? | 5 | 300 |
Clouds | Creates a rain of swords in a wide line, slowly extending from the front of the player. | 4 | 7 | 300 |
Demitri's Chaos | Simultaneously casts fire, lightning, gravity bomb, and mines spells. | 5 | 11 | Cursed
300 |
Fire | Shoots 2-10 fireballs in targeted direction. | 1 | 5 | 27 |
Gravity Bomb | Create a black hole that sucks in nearby enemies. | 2 | 5 | 108 |
Lightning | Creates large explosion of lightning around the player. | 2 | 5 | 27 |
Mines | Scatters 5-20 mines around the area. | 2 | 5 | 48 |
Mirror Image | Creates 2-8 clones that will mirror your attacks. Disappears on contact with enemies. | 2 | 5 | 48 |
Raise Dead | Raises the bodies of fallen enemies to use as your pets. This book usually(always?) spawns cursed. | 2 | 5 | Cursed
27 |
Shockwave | Summons shockwaves in targeted direction. They hit traps and dormant dino slimes as well as pass through walls. | 4 | 7 | 27 |
Sword Fire | Shoots 2-10 sword fireballs in targeted direction. Slower than normal fireballs, but hurts continually on contact without exploding. | 1 | 5 | 300 |
Boots
Name |
Description | Price |
---|---|---|
Boxer Boots | Not attainable in game, but referenced in game files. Possibly either work in progress or removed. | N/A |
Bull Rush Boots | Enemies you dash into will be momentarily stunned. | 108 |
Double Boots | Gives 2 dashes. | Starting gear. |
Fire Trail Boots | Not attainable in game, but referenced in game files. Possibly either work in progress or removed. | N/A |
Flying Boots | Hover above the ground. Lets you dodge spike traps. (and the spinning ones?) | 75 |
Jump Boots | Gives long hop instead of dash. | 27 |
Running Boots | Increases movement speed. | 192 |
Sextuple Boots | Gives 6 dashes. | 192 |
Sliding Boots | Gives 2 very long dashes, each about 2x farther than base dash. Dashes can be influenced, letting you slightly change the direction. | 147 |
Spellwalk Boots | You can cast spells while moving. | 108 |
Stomping Boots | Gives 2 dashes that deal damage to enemies by emitting shockwaves on your steps. | 300 |
Super Boots | Gives two very long dashes. | 27 |
Super Fast Boots | Gives 2 very long dashes, each about 2x farther than base dash. Increase base movement speed greatly. | 300 |
Super Jump Boots | You jump extra far, up to 3 times. On landing, you emit a small shockwave, dealing damage. | 432 |
Teleport Boots | Not attainable in game, but referenced in game files. Possibly either work in progress or removed. | N/A |
Triple Boots | Gives 3 dashes. | 27 |
Zippy Boots | Gives 2 long dashes that deal damage to enemies by summoning lightning on your steps. | 588 |
Trinkets
Name |
Description |
Price |
---|---|---|
Alchemist Belt | Gain a random consumable each floor and when leveling up. | 48 |
Arc Pet Totem | Gain a Spinner pet on each floor, who lunges at enemies with a 360 degree melee attack. | 27 |
Blinking Stone | You're quite slippery. Teleport whenever you take a hit. | 108 |
Blood Orb | Lose orbs instead of taking damage, less orbs spawn. | Cursed
147 |
Broken Orb | Orbs are more dangerous. Larger explosion when broken. | 108 |
Cloak of Evasion | Hard to hit. Chance to dodge attacks. | 48 |
Cloak of Improved Evasion | Really hard to hit. Higher chance to dodge attacks. | 192 |
Diamond Orb | Orbs can't break. | 108 |
Experience Idol | Gain more EXP. | 108 |
Fire Pet Totem | Summons an additional fire pet on each floor. The pet shoots fireballs at enemies. | 27 |
Flag of Friendship | Pets attack more often. | 75 |
Invincibility Pin | Invincible for longer after being hit. | 147 |
Iron Pet Totem | An invincible iron pet will follow you and stun enemies, as well as try to protect you. | |
Magnetic Belt | Attract metal. | 108 |
Mana Stone | Gain 8 spellbook charges each floor. | 27 |
Orb Pendant | Get more ability orbs. 1 extra orb spawns every floor. | 48 |
Pet Armor | Allows pets to take 2 attacks before dying. | 48 |
Really Shiny Mirror | Improved spell resistance. | 192 |
Shiny Mirror | Spell resistance. | 48 |
Sorcerer's Ring | Spells are stronger. | 363 |
Sword Fire Pet Totem | Gain a Sword Fire pet on each floor. The pet shoots sword-fireballs that pass through enemies continuously dealing damage. | 147 |
Thieves Tools | Better loot from chests and instantly open chests. | 147 |
Wizard Brooch | Casting can't be interrupted. | 108 |
Consumables
Name |
Description | Price |
---|---|---|
Ace of Blades | Summon a swordsman to fight for you. | 147 |
Mini Health Potion | Restores 1 heart. Price increases with every purchase. | 25+ |
Potion of Experience | Grants experience based on current floor. | 192 |
Potion of Gusts | Summons tornadoes around you, knocking back enemies in range. | 48 |
Potion of Health | Restores 3 hearts. | 75 |
Potion of Floating | Gives levitation. | 48 |
Potion of Freecast | Cast spells without using charges for 10 seconds. | 48 |
Potion of the Jackal | Deals one damage on use, The Jackal judges you, either granting money, items, random potion/scroll effects, removing curse from all items, or spawning enemies. (Is it possible for enemies to spawn in the shop, or is it always a positive effect in the shop?) | 27 |
Potion of Mistform | Become mist, making the player invincible and unable to do anything for 5 seconds. Speed boost granted for duration. | 108 |
Potion of Random Effects | Grants random potion effect. | 12 |
Potion of Speed | Increases movement speed. | 48 |
Potion of Spellbook Charges | Gives 20 charges to current spellbook. | 75 |
Potion of Unlearning | Causes you to lose one random orb. | 27 |
Scroll of Blade Barrier | Casts the Blade Barrier spell. | 48 |
Scroll of Demitri's Chaos | Casts the Demitri's Chaos spell. | 192 |
Scroll of Fire | Casts the Fire spell. | 48 |
Scroll of Friendship | Summons 3-5 random pets. | 75 |
Scroll of Gravity Bomb | Casts the Gravity Bomb spell. | 48 |
Scroll of Lightning | Casts the Lightning spell. | 48 |
Scroll of Mines | Casts the Mines spell. | 48 |
Scroll of Mirror Image | Casts the Mirror Image spell. | 48 |
Scroll of Random Effects | Casts a random scroll. (Are any other effects possible?) | 12 |
Scroll of Shockwave | Creates long series of explosions in front of the player. | 48 |
Scroll of Skill Orbs | Spawns 4 random skill orbs. | 192 |
Scroll of Teleport | Uses the Teleport orb power. | 48 |
Scroll of Uncurse | Uncurses one of your cursed items. No effect if no cursed items. | 75 |
Cursed Items
Cursed items cannot be unequipped. In the shop, cursed items have drastically reduced prices. If the player is wearing a cursed item, they will be unable to buy items for that slot from the shop.
Ways to remove cursed a item:
- Scroll of Uncurse will remove curse from one item at random.
- Potion of the jackal has a chance to remove curse from all items.
- Cursed weapons can be stolen by Dino Slimes.
- Sai will take cursed items, however she also may give cursed items. See Sai's page for details.